stellaris status quo. Upon successfully capturing the capital (it was the last thing. stellaris status quo

 
 Upon successfully capturing the capital (it was the last thingstellaris status quo War exhaustion is just the timer - when a side can enforce a status quo peace

Declared war on an inferior empire, not realizing that they had an defensive pact with someone. Liberation wars turn the enemy empire to your ethics if you win. Now, let us look at how dangerous the resistance was in Vichy France. take every planet of) every single one of your enemies in order to win. You only take occupied systems in a status quo peace if you have claims. However, if you are part of the non-aligned league of powers, even defeating both awakened empries and forcing a status quo peace will leave both factions' subject empires at war with one another pretty much until endgame. There's no reason 'Status Quo' should automatically mean 'Status Quo Ante Bellum'; the fact you have to add those extra words on kinda gives it away. Status quo is not white peace, being forced into a status quo is not a bad thing necessarily. When your AI friends start a war, they don't go for status que when the other empire hits 100 %, they only go for status quo when your federation hits 100 %. Left is complete victory, all your demands are enforced (like complete subjugation) middle is status quo, both sides keep what they control, I'm case of subjugation a new empire is formed and subjugated. In stellaris this would best be described as a status quo vassal, as they shared the same "ethics" by nature of being a government essentially put in place by the Nazis. schreiber. • 2 yr. this will give you the systems you've claimed at the end of the war. Once their war exhaustion reaches 100%, you can force a status quo peace. CryptoStatus Quo Both sides drop the war goals with no changes Subjugation War (Liberation) Liberation wars, a subset of subjugation wars, work in the exact same manner as subjugation wars for the initiator. They grant the empire +1 leader pool size, +1 leader capacity, and -25% leader upkeep, at the cost of +10% leader hire cost and -25% leader experience gain. . The only difference is that the defender, the overlord, cannot use an alternate war type on the defender. get Stellaris Paragons here; knew it was going to happen, Under One Rule was made for this; A Single Golden Ruler with an. I'm fighting against 1. Declare peace (status quo). Stellaris. #2. the forced status quo at 100% war exhaustion is just too easy to exploit and if you go for lvl 2-3 out of 4 starbases, you're absolutely fine with maxxed out starbases as sole defenses. Surviving Games. 0 open-beta-2 (df65)] Impose Ideology war status quo is broken. We took down the crisis but the war is still going on with the allied player now being the main target. And if they are in a federation you would need to fight. Instead, the borders didn't change, and. Stellaris Dev Diary #295 - Armies, Sectors, Messages, and More. Okay, I did a search for status quo peace and found that part of the mechanic relies on your claims. You upload your leader to the internet. A country can reject peace offers without penalty as long as its own war exhaustion is below 100%. 0 looked). Other Paradox games don't have Status Quo,. ago. Also you need claims on a System to get it in a SQ. And since you can't have a vassal without planets you didn't get anything out of the war. If you have claims on and have occupied half of their space, you'll get all of the stuff you have occupied in status quo. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. I just wiped them out. Be aware you cannot get his homeworld if you status quo and you need of course a world from him except his homeworld to lake a vassal. then remain the status quo so this way it doesn't trigger the uprising event. 5 What version do you use? GoG What expansions do you have installed? Synthetic Dawn, Utopia, Leviathans Story Pack, Apocalypse, Megacorp, Distant Stars, Ancient Relics, Lithoids, Federations, Nemesis,. Improve this question. Until then, they will auto-accept if you settle status quo when they are at 100% exhaustion. user194825 user194825. OK, I'm a bit confused. Dude, you make peace by either surrendering, winning, or accepting a status quo. If they give you a Status Quo, look at the list of the systems that will go to you. The most common way to end a war is status quo, systems you claimed and conquered belong to you, as long as your wargoal was conquering. Im so over this this makes wars impossible. It's not actually a white peace, because whenever you occupy a system, it instantly flips fully to your control. Content is available under Attribution-ShareAlike 3. With a Conquest wargoal, it's very much not the status quo ante bellum, or white peace, which you seem to have been expecting. Any empire that has been at 100% exhaustion for 2 years can be forced into a status quo. Xaphnir May 23, 2022 @ 10:58am. Given how it's not an ideology war but subjugation war I expected a new empire to be created as a vassal of mine but something completely different happened. So when I try to settle status quo after waging a subjugation war, it states that a Human Empire will be created as my vassal in my occupied territories. 11. In Stellaris, the effect of victory in war is to achieve your official, on the record goals for the war. However it's quite hard to get a victory without conquering all planets, so you'll more likely fight for a status quo against big empires, where only systems which are claimed AND conquered will change to the one. This is also true for Status Quo resolutions of Establish Hegemony, Subjugation, and the Scion’s Bring into the Fold wargoals with Corporate Aggressors. It feels weird though because I smashed up a few sizable enemy fleets. I declared a subjugation war, occupied most of my enemy`s lands, got a status quo and created a vassal on the planets i occupied. My war leader was prevented to ask for status quo during more than thirteen years because the enemy wasn't occupied at 100% by our forces, until the enemy chose to submit to our. So the "bring into the fold" war goal as the Crisis creates a vassal even with a Status Quo? Thread starter. That said, I've just found a massive bug with the subjugation war goal status quo. Status Quo peace should be a much softer limit, then, especially for more authoritarian governments. And the last thing you only can demand empieres to become your vassal if they are weaker. In practice winning a secret fealty war can be really hard because you have to occupy all the enemy systems to win. While I can understand in a Democracy or Oligarchy a population having the political power to force peace, Dictatorial and Imperial governments should be able to more effectively manage dissent. use the "Play X" command. Isokonari •. If you don't have the influence to fully claim a large empire, then vassalize -> Integrate will let you absorb them afters some time. Federation. - according to status quo tooltip "will result in a white peace, without border adjustment. If you didn't make any claims you don't keep any systems. 24 months after you hit 100% exhaustion, you can be forced into Status Quo. Instead, we'll use the dev diaries to highlight certain fixes or tweaks that we feel need highlighting. 5] [a361] Game Version Cepheus v3. This article has been verified for the current PC version (3. You can claim 10 system of an enemy and manage to occupy all relevant systems and planets except 1, so being forced into a status quo means winning 9 out of 10. Support the channel:Youtube Member - Click the join button! or needed claims on them. 1] [0f55] Thread starter Panzerslothen; Start date Dec 21, 2022;. If an empire starts a war with either of the paired wargoals the defender will automatically use the other wargoal and cannot pick another one. Freelancer Private. Yeah, that's what I mean. Status Quo peace results in a War are Status Quo at the time of the peace being negotiated, not "Status Quo Antebellum" or "White Peace", where nothing changes and no territory is gained or lost. Status Quo – This means that the war has come to a point. Surrendering means that even if the enemy hasn't actually occupied your systems, they'll still get them (along with whatever the war goal was, like Humiliation). All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Once their war exhaustion reaches 100%, so that both sides are at 100%, 2 years later the war will automatically end with a status quo peace. 2] [abcc] Game Version Herbert v3. For AI main combatants: When the enemy is willing to automatically accept a Status Quo peace, fleet strengths are either close or unfavorable, the AI's own war exhaustion is > some threshold (maybe 60%) and it stands to come out ahead in both systems and colonies, it should have a 5% chance each month of proposing a Status Quo peace. When a side's War Exhaustion hits 100% they can be forced into a Status Quo peace after 24 months. #1. Relations. If it is still far away I just keep advancing till it is greenlit. Status quo and conquer (center and bottom right) are available. #3. Reacting to the top posts of the last year from r/Stellaris was interesting. #2. An example of the usefulness of forced status quo in my experience is when I was playing these fanatic materialists. You actually take over the other player with the play ## console command, then do it AS that other player, then switch back to yourself. The AI shouldn't be able to call a status quo without you accepting. It was a Status Quo peace. tempest. I still don't have all their planets under the control and if I'm forced to Status Quo, they'll most likely respawn with all of their stuff back. What status quo does is: it gives both sides systems they have claimed and fully occupied. There are two ways to end a war. . Status quo effects do not include the. Go to Stellaris r/Stellaris • by theguy1336. Among them is the removal of forced Status Quo peace, to be replaced with the following penalty while continuing. 2] [7836] Claimed and fully occupied system does not transfer when ending the war with status quo Game Version 3. Because of this almost every war Ends with Status quo. Claim and occupy the systems, declare a status quo peace, and the systems become part of your empire. When I take the system back the gateways stay with the enemy seemingly until the war is over. 2 - Declare war on the federation. I see you don't keep all fully occupied systems unless you have claimed a total war. Once a status quo truce is reached, only fully occupied systems cede ownership. ,as applicable. Genocide. After my ruler collapsed I had the decision to cut live support, keep him on live support or treat him with exotic materials (crystals, gas. Because my plan is to vassalise it, i declared war with "impose ideology" causus belli. [3. How does status quo peace deal work? You probably only had claims in those two systems. Status quo and conquer (center and bottom right) are available. Pay the cost. Theoretically, status quo is supposed to be used in a situation where you aren't able to keep advancing against the enemy and haven't yet captured all your claims, but allows you to end the war while still gaining something for your effort (or likewise lose something for their effort, or both even). Stellaris - "Country of" Empire name bug [3. Forced Status quo lost captured worlds . It's possible that the bug is in the interface (telling you the wrong person declared war) or related to the impose ideology wargoal in a defensive war, but it sounds like a bug regardless. Subjugation Status Quo 2. Both sides are maxed out on War Exhaustion and I'll be forced to Status Quo in a few months. if its claimed and 100% occupied by you, a status quo will transfer ownership of those systems for you. Buster_cherryUA. #10. Thread starter Zechs1337; Start date Jul 10, 2018; Jump to latest Follow Reply Menu We have updated our. Ideally they should face mounting unrest and. Basically, you're people are sad because you got your ass kicked and the enemy empire rubbed it in your face. Good Smile Company (ENGLISH)If the system you left to enter the Devouring Swarm system was owned by an ally and not you, their border will expand. Forced status quo is something one side can trigger when their opponent has been at 100% war exhaustion for at least 2 years, but they don't have to do that if they don't want to. (or created) empire having the Oligarchic authority and the Merchant Guilds civic. The value, and economic power of systems are not taken into account for this war goal achievement. M. Take some planets 4. FWIW, if you have occupied all of their systems and planets, and have made claims on each of them, you can win and wipe them all out by choosing the "status quo" option; you don't have to use the "achieve war goals" option. Yet they reject a status quo peace even though they've lost. Also ending wars requires for them to be exhausted from battle as well as occupied. If you manage to make them surrender ergo. I dunno what I should done to get the forced victory. Furaigon • Shared Burdens • 7 yr. Since the vassal was created from your empire, it will copy your tech and civics. emptiness Nov 30, 2018 @ 1:58pm. 2. I sort of knew going in that there was a nice benefit to settling status quo in a broadly successful war of Subjugation: the new empire created as your Vassal will have your ethics, meaning they won't be disloyal. This page was last edited on 15 September 2023, at 08:53. Yeah I've got no clue what happened. I’m building a colossus now, with gateways at every bastion and my fleets camping on top of the one I built in terminal egress so they can immediately. Nazi Germany is east of me and the USA is northwest of me. "Existential Expulsion" is one of the types of total war allowing either side to simply take territory directly instead of going through 'claims' and the like. Forgot account? or. You didn't surrender. Tried it. So here's what might have actually happened: 1. The fleet won't take the system, but will kill the starbase pretty easily. Yesterday at 22:59. Heavy emphasis on the fully. To see what you need to do to win the war, click the war icon for the war you are fighting. The effect of a status quo peace is that each side achieves the portion of their official, on the record goals for the war that their military successfully secured. If, in your regular war, you have all the systems under your control that you have claimed (and the enemy has none of yours, preferably), you can settle for a Status Quo war cessation. If you status quo during a vassalization war, then the new empire you create will be your vassal and have your ethics. I still don't have all their planets under the control and if I'm forced to Status Quo, they'll most likely respawn with all of. N7moob • 2 yr. You were NOT the war leader. You will have fast robot building and rest you will just assimilate. Hmm. Build some (a lot of) assault armies in a colony, then attack the planet with the transport fleet. If both of you reach 100 war exhaustion, the war ends with status quo. There are no other mechanisms tied to it. unless their entire empire is being subjugated at once by enforcing your war goal rather than settling with a status quo. Just fought first war. You can't get more from status quo than from a victory, but the result from a status quo CAN be identical to a victory. In order for an empire to start a war, it needs a Casus Belli – a reason to declare war. And it's absolutely not mandatory to occupy an enemy capital to enforce a status quo peace. So even if you force him to say yes he can't say yes to something you didn't ask him. This article is for the console version of Stellaris only. Its getting irritating now because a friend wants to form a federation to attack the other 2. #2. Seaghauwn Aug 11, 2018 @ 8:15am. . 1. beckermt Field. If you status quo a subjugation war, you subjugate everything you occupy, except the capital. Right now "Settle Status Quo" is exceptionally more powerful than achieving your own War Goals, and generally you can achieve your own war goals 9/10 times by simply settling the status Quo. So status quo subjugation war as Megacorp is still creating megacorp. In the case of a vassal and an Overlord, you can declare war if you want to break free from its rule and act as an independent subject. The expected result of this war ending would be for all of the systems that I control at the time of peace to become a new vassal nation with my empire's ethics. If an empire has no allies and you take control of all your claims which also happens to be the entirety of their empire the war ends. Millbot; Yesterday at 22:59; Replies 0 Views 17. The enemy will only "surrender" when the total victory option reaches green. Sounds like you took Status Quo peace. You were NOT the war leader. App page. Status Quo cancels the secret fealty and prevents the vassal from having another secret fealty for 5 years. Let the player force a status quo peace in an AI-led war when the enemy reaches 100% war exhaustion. Steps to reproduce the issue. After that, I jump to their capital planets to cut off their production. As a Megacorp, have vassalization terms set to oppressive 2. The only variables that I can think of are that it maybe has to be (a) a war to make the enemy into a Subsidiary-type vassal and/or (b) there must be multiple defensive. An independence war is relatively easy to win, since you just have to achieve a status quo to become independent. conquest takes everything that is claimed and occupied regardless of whether the war ends in surrender or status quo. Most of the time you do not need a declared victory to gain your goals. Your ally, not you, was the war leader and he forced peace. Under a Status Quo peace, all occupied systems claimed by an enemy empire is ceded to the enemy. 1 Vote. Signing a status quo peace deal simply stops the war with whatever borders you have at the time. All Total Wars ONLY end on white peace. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Version. It was a Status Quo peace. DevilCraft Fishing. It's been quite a while since I played Stellaris. We. In normal Warfare you need a Claim + Occupation + Status Quo to get a System to actually change Ownership. Sure, alright then. war against Ai is pretty arbitrary tbf. You actually reached 100% war exhaustion and didn't notice it. The description of Status Quo says that you just keep what you have captured in a war so far, so does that mean I can get more star systems then I set for my war goal? e. 3 - Cede control of the systems you occupy, done by a button on the starbases. This means each sides whatever claimed systems they are fully occupying. Also you get improvements from getting vassals, I think. Complete beginner - struggling with meaning of icons - no hover over tooltip. If it ends in status quo and any planet systems fully occupied, then a new empire is created at the end of the war from all fully occupied systems with the imposers ethics and government type. I’m playing as pacifist/Democratic, and have founded a. I just claim some of their systems and planets, win the war (through Settle Status Quo), grab those, and Create a New Vassal on my conquered systems, with their species as said vassal. juergen Feb 27, 2018 @ 2:07pm. Neriel Feb 28, 2018 @ 2:17am. So i reloaded, to check if i missed that planet. Sadly the status quo peace is also just in the negative because of my vassal. and. Confirmed Stellaris - Subjugating part of an empire through status quo subjugates the. You need to actually take control of that system during the war and hold onto it to enforce the claim and gain it after. Did the enemy happen to retake the station before status quo? Even if you occupy the planet, the station being retaken can prevent the system becoming yours. I just won a war, claimed the systems ofc earlier and I'm with fleets in many of the systems of my enemy but after clicking on "status quo" I don't get the systems I seem to control. ˌstādəs ˈkwō/. This article is for the PC version of Stellaris only. Games/toys. Once their war exhaustion reaches 100%, so that both sides are at 100%, 2 years later the war will automatically end with a status quo peace. I checked the file integrity and no issue there. In a stellaris multiplayer game yesterday we declared someone a crisis by the galactic council. If you conquer all your claims and exhaust them to the point that status quo is available the rewards are the same and you get an easy victory. Also if they were on 100% you could have forced Status Quo. If it's similar to the Vassalize war goal, here's what happens on a Status Quo: All systems fully occupied by the attacker will be turned into a subject of the attacker. Mine works fine when declaring status quo in subjugation wars, if you manage to conquer all of your target territory but not their ally usually they will left with 1 planet which is their capital, the rest is became your vassal, the thing is if you claim ALL of their planet then status quo will not grant you vassal at all they will get single planet pluss all of their system back. Stellaris: Bug Reports. Stellaris should just allow you to attack anyone at any time. Surrender results in the loser shifting ethics, civics, authority, etc. Yes, if you status quo out of a total war then all systems under your control will remain under your control. Someone explain war exhaustion/status quo to me. FogeltheVogel • Hive Mind • 6 yr. Load save, settle status quo peace Upload Attachment File(s) attachedWhen that happens I really hope the multi owned systems return. Go to Stellaris r/Stellaris. Are you sure you're using the Colossus war goal, and didn't select. In addition to living under a narrow definition of electoral democracy, Americans are often told that it is rude or distasteful to bring our political. In case of status quo the defender will retain its capital system regardless of occupation. . 4. The only connection between the two are that claims give you the Conquer casus belli, whose goal is to conquer the claimed systems. This happened to me too in 2. The command you're looking for is "surrender [country ID] [war ID]" Inputting this command without the war ID will give you a list of IDs for all current wars. Festival. For your specific question: You will get only the one claimed system, and only if it has no colony in it. "BUT IT COULD BE. Also you get improvements from getting vassals, I think. The war target is my federation ally. 0. Imagine it like this, I am Japan or Russia with a slightly different geographical location. It’s been awhile since I played. I destroy the star fortress and flip it to my side, then I start bombing the two. 0] [ed4f]26 votes, 49 comments. That said, I've just found a massive bug with the subjugation war goal status quo. If you've already occupied all of your targets systems and planets, try the "status quo" option. They offered a status quo, but I rejected because thy still occupied many systems, although no planets. Claiming a system from another empire also gives you a claim casus belli which you can use to start a war. If we will only bring forth the End. I declare war on an awakened empire and absolutely stomp their entire fleet, their war exhaustion shoots up to 70 while mine is only at 20. Status Quo Peace, didn't get occupied claimed systems. The only advantage you get from forcing a surrender is that it removes all your. The only annoying thing is, it isn't enough to control the starport in a system which has a colonized planet, you'll need to invade the planet too, otherwise. It only starts to matter if you're the attacker, both sides get to 100% and you haven't achieved all your goals yet. There's four things you can do: 1 - Accept status quo as-is and just get some of the stuff instead of all of it. Because it's an ideology war, the stations I've occupied should turn into a separate empire if they have at least one planet. Status quo results in my branch office being removed (as expected) with 1k money and it should create a new empire out of occupied systems but results in creating a new empire and vassalizing the old, defeated one. This is going to be a long war, lol. I had a situation when I was given a Status Quo and I captured all the Claimed Systems, but even though I had successfully occupied a planet, the enemy Empire still kept that system for themselves. Diplomacy window in Stellaris contains options, which aside from trading, can have a permanent effect on the relations between the empires. Basically, it reinforces a status quo that keeps the playerbase intact, but that's it. Status quo is not bad for militarists that can claim systems dirt cheap. The End Threat war is a Total War (all purifier style empires only fight Total Wars). insult them. This is accomplished in a variety of ways but is often affected by War Fatigue. It's all in the released version of Galactic Paragons that they sold and released, so I don't really know what the status of it is (I would like to). Stellaris > General Discussions > Topic Details. You give in to the demands of the opponent. I tried it in the game I am on, and I got to 12% occupation, and around 60% war exhaustion, and figured there was no way I. If you can push one side of the war to 100 war exhaustion, a status quo is much more likely. Impose idology works in the following way: Taking a planet at the very least, then make status quo will create new empire, that has claim on all the systems of the old empire. You need to have the policy set to liberation wars and you have to border another empire that has different ethics. I settled status quo as a Megacorp and the one I expected was created as a new empire while the other was vassalized, Additionally, the new empire was a rival megacorp instead of the merchant guilds oligarchy that I would expect. Kinkness Apr 16, 2021 Jump to latest Follow Reply It seems the war mechanic needs to be looked at and balanced properly. you’re losing, you / your ally can’t sue for status quo as the awakened empire won’t accept it. Stellaris 50409 Bug Reports 30701 Suggestions. the awakened empire can force status quo because of your war exhaustion, but if it’s winning, it won. Defeated the system's starbase. This is a sort of diplomatic deal to end hostilities. Agreed, it is totally stupid. Since I was a fanatic materialist, this suited me just fine; an empire that shared my ethos would be way more useful than spiritualists that would forever resent their robot overlords. Basically, a status quo says that if. The fact you can't separately peace out minor war participants (à la EUIV maybe) is beyond retarded when some random empire. Status Quo means that, when the war ends, both sides will gain whatever systems they have both claimed and fully occupied (starbase captured and any colonies in the system successfully invaded). Each has different results, depending on claims and war goal. By that I mean, I decide what I want, territory wise, then try to advance up to that line and core/occupy everything, then wait for a greenlight on the status quo peacedeal. No limitations - Megastructures The perfect mod for building them everywhere. You need to expand as much as possible, the more systems and colonies the better, each of those gives points and once the 40 years are over the points are divided by 15 and your trait gets improved. Status Quo means that each side keeps whatever systems they have: 1: Fully occupied. #2. Right now "Settle Status Quo" is exceptionally more powerful than achieving your. Sometimes, in other situations, "Status Quo" is short for "Status Quo Antebellum", but not in Stellaris. May 24, 2022. Status Quo peace deals do not mean that they will leave everybody's borders the same. Thus forcing you to conquer all of their territory (or atleast enough of it until they will accept Status Quo). This also does mean you can just claim/occupy a couple sectors and chill out on the defensive in a war until status. I see, thanks. And it was big fun on the RP front. Stellaris is a bit nicer and assumes that you as a leader decide to see the wisdom in their words, when their frustration bar gets high enough. Up until making this post, I didnt really realize the genocidal civics are somewhat the "rush" builds of stellaris. r/Stellaris • Make AI Settle Status Quo?It's weird that this is all in the version of the game, just not enabled. There must be TON of unoccupied but empty systems if planet occupation score + war exhaustion (I assume it's. I will try to look into the game's code to see where the issue is, but most likely it's a hardcoded thing I can't. As system owner you could blockade planets (big malus on all resources, research, trade and what not), and conversely, as a planet. . If both of you reach 100 war exhaustion, the war ends with status quo. Locked at 100% War exhaustion without possibility for status quo. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. this means that. #9. . This means each sides whatever claimed systems they are fully occupying. X being the Empire ID of the empire you want to takeover to either force a surrender or status quo. For AI empires 'being forced' just means their acceptance will always be positive once they've reached that. When someone reaches 100 exhaustion, the "winning" side can force status quo after 2 years. #1. If you settle status quo and have everything in your war goals, you'll win anyway, you just can't force it since an ally could come back in and liberate stuff. (plus they were at war with someone else, might screw with the Acceptance. The fact that your war exhaustion is 100% means that they can force a status quo peace whenever they want to, but that's just an option available to them. Also need more guerrila warfare. But you have to conquer the planets as well if there is one in a system you claimed. I think this is not fair. Using the strategy video game “Stellaris” to better understand what it takes to build international—or intergalactic—solidarity. It could be related to the patch that was released yesterday. Surrender results in the loser shifting ethics, civics, authority, etc. Claims have no bearing on total wars. Yes, that can end in a status quo, so long as it isn't the War in Heaven. Currently fighting a war with my neighbor to free 7 of his 9 subjects, and was wondering: if I ended Status Quo, would they fall back under the other Empires purview or would they come over to my side? Mostly cause I don't wanna spend a half a century occupying all of his and his allies planets lol. But they refuse. Irbynx. Jarec89 • 5 yr. Send status quo in existing subjugation war Upload Attachment File. So here's what might have actually happened: 1. Select the system (s) you want to claim. When offering the Qvagh Commonwealth a status quo, a new empire was supposed to be created of of the occupied unclaimed systems with a copy of my government, as an ally or subject of me. And it's absolutely not mandatory to occupy an enemy capital to enforce a status quo peace. The AI's internal evaluation didn't want to accept the status quo before you wrecked its fleet, but changed its mind after. In my game of Stellaris I have a Pacifist government ethos and it has become a problem because somehow a tiny civilization took over a bottleneck system on my border and it is preventing me from expanding or interacting with other civs. Going in I knew I would not be able to complete the full vassalize requirements (as you have to just about conquer them both), so intended to stop at a good status quo point to create a new vassal for me, leaving the shell of the one of former empires with only a. If you accept status quo when you have all you claims and occupied planets secured and they did not fully surrender, you missed something. This is simply not true. The only time a Status Quo peace results in no border adjustments. If status quo, make sure the enemy isn't occupying any system they have claimed either.